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Retro Sega Dev - Matteusbeus
Великобритания
Добавлен 9 июн 2006
Hey!
I guess you've come here for retro gaming stuff? Maybe you're learning to code with the Sega Genesis Development Kit (SGDK) by Stef? Or perhaps you just want to learn a bit more about some old school Sega hardware like the Sega Mega CD or Sega 32x? Well whatever your poison, you've come to the right place!
While I can't guarantee weekly videos, what I can offer you is some truly unique content. I attempt to go a bit deeper with the technical jargon but not so much that I completely lose you in the process! We'll explore new homebrew and what the brightest developers in the scene are working on. It's time to dev!
I guess you've come here for retro gaming stuff? Maybe you're learning to code with the Sega Genesis Development Kit (SGDK) by Stef? Or perhaps you just want to learn a bit more about some old school Sega hardware like the Sega Mega CD or Sega 32x? Well whatever your poison, you've come to the right place!
While I can't guarantee weekly videos, what I can offer you is some truly unique content. I attempt to go a bit deeper with the technical jargon but not so much that I completely lose you in the process! We'll explore new homebrew and what the brightest developers in the scene are working on. It's time to dev!
Tomb Raider on the Sega 32x is impressive
A new demo of the open source Tomb Raider engine known as OpenLara running on the Sega 32x.
Huge thank you to XProger for giving me this first sneak peak!
Complete level playthrough can be seen here: ruclips.net/video/OIKJEXCKKng/видео.html
Links of Interest:
XProger's GitHub: github.com/XProger/OpenLara/releases/tag/latest
Please consider supporting me on Patreon or via Ko-fi!:
www.patreon.com/matteusbeus
ko-fi.com/matteusbeus
Follow me on Twitter:
matteusbeus
☟Sharing☟
If you wish to share this video in forums, social media, on your website, *please do so*! It helps tremendously with the channel!
★Equipment★
Yeti X Microphone
Adobe Premier / Fireworks
Thumbnail by the legend known as Ro...
Huge thank you to XProger for giving me this first sneak peak!
Complete level playthrough can be seen here: ruclips.net/video/OIKJEXCKKng/видео.html
Links of Interest:
XProger's GitHub: github.com/XProger/OpenLara/releases/tag/latest
Please consider supporting me on Patreon or via Ko-fi!:
www.patreon.com/matteusbeus
ko-fi.com/matteusbeus
Follow me on Twitter:
matteusbeus
☟Sharing☟
If you wish to share this video in forums, social media, on your website, *please do so*! It helps tremendously with the channel!
★Equipment★
Yeti X Microphone
Adobe Premier / Fireworks
Thumbnail by the legend known as Ro...
Просмотров: 35 008
Видео
A new Sega Genesis & Sega Mega Drive Game | Chords | Nearly 5 minutes of test gameplay.
Просмотров 8877 месяцев назад
Merry Christmas! Here is nearly 5 minutes if Chords gameplay! #sega #segagenesis #megadrive #indiegame
New Sega Genesis & Mega Drive Game Crypt of Dracula Update
Просмотров 2,7 тыс.Год назад
New Sega Mega Drive Game Crypt of Dracula Update Sega Mega Drive, Sega Genesis, Homebrew More updated details regarding my on going work Chapters 00:00 Introduction Please consider supporting me: www.patreon.com/matteusbeus ko-fi.com/matteusbeus Follow me on Twitter: matteusbeus ☟Sharing☟ If you wish to share this video in forums, social media, on your website, *please do so*! It ...
Sega Mega CD Homebrew: Demos you've probably never seen!
Просмотров 10 тыс.2 года назад
Three Sega CD / Sega Mega CD Homebrew Demos you've probably never seen! Sega CD, Sega Mega CD, Homebrew, Sega Mega Drive, Sega Genesis, Sega, Mega Color, FantomBitmap, Raycast, Mod Music, Chilly Willy Chapters 00:00 Introduction 00:18 Opening words 00:55 Oerg866's 512 colour Fantom Bitmap method 02:35 ComradeOJ's The Adventures of DMA David Demo 02:49 Chily Willy DCI3 Viewer 03:52 Chily Willy M...
SEGA 32x Doom Network Multiplayer: Doom 32x Resurrection v2.0
Просмотров 5 тыс.2 года назад
Network Multiplayer Doom on the SEGA 32x? Doom 32x Resurrection v2.0 Sega, Sega 32x, Doom, Doom 32x Resurrection v2.0, Network, Multiplayer, Homebrew Chapters 00:00 Introduction 00:17 Doom 32x Resurrection v2.0 00:29 Network Multiplayer Doom 01:07 High Colour Mode 01:33 New 320 x 184 Resolution Mode 02:17 Closing Interesting Links: Get the Hack: www.romhacking.net/hacks/6269/ Barone's Network D...
The Sega Mega CD : More than just FMV games! #mycoolmachine
Просмотров 2,6 тыс.2 года назад
Sega Mega CD : #mycoolmachine Check out the rest of the machines by some lovely creators on the playlist, or the #mycoolmachine on RUclips or Twitter! Sega, Sega Mega CD, Sega CD, Sega Genesis, Sega Mega Drive Chapters 00:00 Introduction 00:19 Dune 00:39 Shining Force CD 00:57 Keio Flying Squadron 01:15 Snatcher 01:33 Thunderhawk 01:44 SoulStar 01:59 Closing
Sega Virtua Processor (SVP) Homebrew on the Sega Genesis & Mega Drive
Просмотров 11 тыс.2 года назад
Homebrew with the Sega Virtua Processor (SVP) on the Sega Genesis & Mega Drive Sega, Homebrew, Sega SVP, Sega Virtua Processor, Sega Genesis, Sega Mega Drive Chapters 00:00 Introduction 00:22 Top Level Virtua Racing Hardware 00:54 Richard's decap of the Sega Virtua Processor 02:44 Javi's Sega SVP Research Links of Interest: Javi's GitHub: github.com/jdesiloniz/svpdev Richard Kaussler from Richi...
Sega 32x 3D Homebrew: A new tech demo!
Просмотров 13 тыс.2 года назад
New Sega 32x 3D homebrew tech demo! Sega, Homebrew, Sega 32x, Sega Genesis, Sega Mega Drive Chapters 00:00 Introduction 00:17 Sega 32x Tech Demo 00:26 Shinrinx-MARS by GF64 Links of Interest: GF64's Twitter: _gf64 ROM: t.co/Dl9JCtP3Ja Please consider supporting me on Patreon or via Ko-fi!: www.patreon.com/matteusbeus ko-fi.com/matteusbeus Follow me on Twitter: matteusbe...
Ten Homebrew Sega Genesis & Mega Drive games that aren't Paprium!
Просмотров 6 тыс.2 года назад
Ten Indie/Homebrew Sega Genesis & Mega Drive games that aren't Paprium! Sega, Homebrew, Essentials, Sega Genesis, Mega Drive Chapters 00:00 Introduction 00:25 Oh Mummy Genesis 01:50 Day Trip 02:29 Zooming Secretary 03:20 Tanglewood 04:00 l'Abbaye des Morts 04:48 Tänzer / Tanzer 05:56 Technoptimistic by Remute 06:22 Arkagis Revolution 06:56 Papi Commando: Second Blood 07:43 XenoCrisis 08:25 Clos...
Sega console FMV: The SegaXtreme Homebrew FMV Competition
Просмотров 2,7 тыс.2 года назад
Which Sega console does FMV best? The SegaXtreme Homebrew FMV Competition 2021/22 Sega Genesis and Mega Drive, Sega CD and Mega CD, Sega 32x, Sega Saturn Chapters 00:00 Introduction 00:18 Sega Mega CD and FMV 00:37 Ground Zero: Texas 00:43 Wirehead 00:45 Red Zone 00:49 Lethal Enforcers 00:52 Sonic 3D 01:05 SegaXtreme Cross-Platform FMV Competition 01:44 Victors Sega 32x FMV Player using ID's Ro...
What Sega Homebrew was there in 2021?
Просмотров 3,7 тыс.2 года назад
Sega Homebrew in 2021 a recap of the year on my channel. Sega, Homebrew, Mega Drive, 32x, Sega CD, Genesis Chapters 00:00 Opening 00:17 Introduction 00:30 Paprium 00:40 Dave Webster's 3D Engine 00:42 Erik's Portal Engine 00:46 SVP Research 00:50 Rumour regarding Arkagis 2 00:59 Victor's Doom 32x Resurrection port 01:02 GF64's 32x 3D demo 01:07 Victor's 32x RoQ Video port 01:20 My Sega Mega CD 3...
Retro Sega Game Dev: MatteusBeus New Intro for 2022
Просмотров 6242 года назад
New intro for videos in 2022. Sega, Dev, Homebrew, SGDK Created by: ruclips.net/user/RoseTintedSpectrum #segagenesis #segamegadrive #homebrew
What is the status on my Sega Genesis & Mega Drive Games in Development using the SGDK?
Просмотров 2,1 тыс.2 года назад
What is the status on my Sega Genesis & Mega Drive Games in Development? | Halloween Update Video Chapters 00:00 Intro 01:20 Crypt of Dracula 09:30 Chords 12:28 Outro Please consider supporting me on Patreon or via Ko-fi!: www.patreon.com/matteusbeus ko-fi.com/matteusbeus Follow me on Twitter: matteusbeus ☟Sharing☟ If you wish to share this video in forums, social media, on your w...
My Sega Story
Просмотров 8962 года назад
A trip back in time to 1994 and 1995 with MatteusBeus. Looking at some of the Sega Mega Drive and Mega CD games he played and loved. Sega Genesis, Mega Drive, 16bit, Sega, Game, Sega CD, Sega Mega CD, Chapters 00:00 Intro 00:27 December 1994 01:01 Sonic & Knuckles 01:14 Sonic & Knuckles First Boss 01:28 Aladdin 01:39 Mega Games 1 02:40 Telestar Double Value Games 02:52 Zool 03:00 James Pond 3 0...
More 3D Sega Homebrew: Sega Genesis & Mega Drive, Sega CD & Sega Mega CD
Просмотров 2,7 тыс.2 года назад
More 3D Homebrew for the Sega Genesis & Mega Drive and Sega CD & Mega CD Chapters 00:00 Opening 00:06 Arkagis: Escape 00:54 Starfox & Gasega64k 01:24 Erik's Portal Engine 01:34 Thank you Arkagis: Escape Twitter: arkagis Starfox & Gasega64k Twitter: gasega68k RUclips: ruclips.net/channel/UClyrLCLBRUDofXRHxBdIlDQ Erik's Portal Engine Twitter: ErikHaliewicz RUcl...
What question would you ask? Sega Genesis & Mega Drive, Sega Mega CD, 32x.
Просмотров 5302 года назад
What question would you ask? Sega Genesis & Mega Drive, Sega Mega CD, 32x.
How to setup to code for the Sega Genesis & Mega Drive using the SGDK and VS Code
Просмотров 19 тыс.2 года назад
How to setup to code for the Sega Genesis & Mega Drive using the SGDK and VS Code
Sega 32x Homebrew: 32,768 Colour Video
Просмотров 5 тыс.3 года назад
Sega 32x Homebrew: 32,768 Colour Video
3D Sega Homebrew: Sega Genesis & Mega Drive, Sega CD & Mega CD and Sega 32x
Просмотров 15 тыс.3 года назад
3D Sega Homebrew: Sega Genesis & Mega Drive, Sega CD & Mega CD and Sega 32x
MatteusBeus plays Paprium for the Sega Genesis & Mega Drive
Просмотров 1,2 тыс.3 года назад
MatteusBeus plays Paprium for the Sega Genesis & Mega Drive
Sega Genesis & Mega Drive Homebrew: 512 Colour Video
Просмотров 8 тыс.3 года назад
Sega Genesis & Mega Drive Homebrew: 512 Colour Video
New Console Pushing Homebrew for the Sega Genesis & Mega Drive
Просмотров 10 тыс.3 года назад
New Console Pushing Homebrew for the Sega Genesis & Mega Drive
Sonic the Hedgehog Movie FMV on a Sega Genesis & Mega Drive using SGDK?
Просмотров 1,1 тыс.4 года назад
Sonic the Hedgehog Movie FMV on a Sega Genesis & Mega Drive using SGDK?
Rogue One: A Star Wars Story FMV on Sega Genesis & Mega Drive using SGDK?
Просмотров 4064 года назад
Rogue One: A Star Wars Story FMV on Sega Genesis & Mega Drive using SGDK?
Attack On Titan FMV on Sega Genesis & Mega Drive using SGDK?
Просмотров 4704 года назад
Attack On Titan FMV on Sega Genesis & Mega Drive using SGDK?
Death Note FMV on Sega Genesis & Mega Drive using SGDK?
Просмотров 4524 года назад
Death Note FMV on Sega Genesis & Mega Drive using SGDK?
Akira FMV on Sega Mega Drive & Genesis using SGDK?
Просмотров 1,4 тыс.4 года назад
Akira FMV on Sega Mega Drive & Genesis using SGDK?
Sonic Mania FMV on Sega Genesis & Mega Drive using SGDK? Version 2
Просмотров 1,6 тыс.4 года назад
Sonic Mania FMV on Sega Genesis & Mega Drive using SGDK? Version 2
Ridge Racer Type 4 FMV on Sega Genesis & Mega Drive using SGDK?
Просмотров 1,5 тыс.4 года назад
Ridge Racer Type 4 FMV on Sega Genesis & Mega Drive using SGDK?
How can I buy it???
Would love to see the game Zero Tolerance turned into a DOOM game
Its sad that i can only imagine how good sonic cd would look if it was made tl be a cd 32x game
Que pasó con el proyecto? Está abandonado?
Getting into more detail would be amazing for this! I know there are only like 4 or 5 Sega CD 32x games released, but it's still fascinating to me, how they used the whole Tower of Power! Also, I would LOVE it, if you could talk about how it would theoretically work, if a Sega CD 32x game ever used both a Cartridge for the main gameplay (because of the better RAM and stuff) and CDs for things like Cutscenes/FMVs, soundtrack or other features. Like, would that be possible and if so, how would the Tower react to that and play it back? Thanks so much for these informative videos!
What AC power configuration is better for my tower of power setup? I have a sega genisis model 2, sega CD side load and a 32x. I recently ran into an AC power adapter issue for my model 2 and am getting a replacement. one of the caps inside the AC adapter popped and was still on. Wife noticed the smell before I did. I also noticed that my 32x was very hot. Because I am uncertain of why the failure occurred I figured I'd ask the following question. The Model 2 does not require that a power cable be run to the 32x. So which configuration is healthier for my consoles. Running 3 AC adapters Gen/CD & 32x or running 2 cables Gen/CD and letting the 32x draw power from Gen model 2? I have seen recommendations for both and am having a hard time sorting the BS versus fact. I was just running the 2 cables when the issue occurred. Came here to see if this was due to just using 2 AC adapters or if it was just a burned out AC adapter due to age. If it helps I am also using an everdrive X5 most of the time when not playing official games. Brief examples of what I have read: - Running all 3 is better because it puts less strain on the Gen model 2 - Running 2 is better because otherwise you are putting to much AC current to the 32x Since I have no idea if sega did extensive testing I am curious which is better for the system overall. If I should follow the old 32x manual and continue with the 2 cable config or ignore and use 3.
rom?¿
This is even more impressive than the system pushing game "DarXide" (1995) or the other 3d 32x games like Virtua Fighter, VR Deluxe and metal head
32x, GBA 3DO ports are now a thing come to reality. But... What about a possible Atari Jaguar/AJCD port, or maybe Amiga CD32? If the GBA and 32x, which both doesn't have any 3d hardware implementation (the do 3d by software rendering and taking resources by CPU and similar), an Amiga CD32 or Jag versions can be a thing?
This is fucking amazing.
Retro Sega Dev (RSD) wonderfully outstandingly magnificent splendidly remarkably glorious
Is it me, or is Fahrenheit 32X already bettering this video quality? I'm about to start looking at how Cinepak works with the MCD & 32X, so feel free to share anything you know that may be useful...
3:06 - I guess its utility also depends on how large each image is, and whether the images are easily compressed to speed up load times. I'll have a play with this stuff. Cheers!
1:03 Invincibility Activated
If you don't mind reworking each shot manually, you can break these up into Background and Foreground layers, where the background consists of large areas that don't move relative to each other (or that can be compressed/expanded through vertical scaling). You can then use the Foreground layer to draw just the main target of the shot (space ship, person). Finally, software compares that compressed shot to the original and adds a few tiles (moving items left over in VRAM from previous frames) to give a pretty good replication. Why this would work on the Sega CD? Because the whole system has close to 1MB of total system RAM for cached graphics and sound. Since the CD-ROM can just move the best 150KB of new tiles per second, software could be developed that would prioritize tiles based on need, reuse, etc. It would take 6-7 seconds to preload data from the CD (mostly backgrounds and explosions/VFX that will exceed the available bandwidth), then stream the data over using the 12.5MHz sub-CPU to decompress audio and video.
I am too late for the party, but I would to ask two questions. After installing all the software (SGDK, 7-zip, Java JRE, visual studio) and downloading the VS code SGDK template. I run the test, which was successful by the way. VS gives 2 problems: 1- #include errors detected. Please update your includePath. Squiggles are disabled for this translation unit 2- cannot open source file \"libres.h\" (dependency of \"genesis.h\")" Is there a video on how to fix this? Thank you =)
No videos on that unfortunately... It's a common problem too! Ensure the includepath is there is my best advice lol
I could imagine sega CD svp games as well.
At the time, a number of people suggested just making the $99 Virtua Racing cartridge a Lock On cart, meaning that you could either plug $50 game cartridges into the Virtua Racing cart, or buy $40 Sega CD+SVP games. Since there were already six games finished for the SVP (including Daytona USA, Star Wars Arcade, and Virtua Fighter--a franchise that would gross over $8 billion for SEGA). Even if not done as a LockOn, if CD games could access Virtua Racing the game, they could use its 2MB of game ROM assets, 3MB of graphics libraries, 128KB of RAM, and the 20,000 flat shaded or 3,000 textured polygons per second. That is on top of the 3,000 textured polygons per second that the Sega CD+Genie could render. That combo would all be using hardware already out by March 14, 1994.
Oh shit, if the Genesis can do this, then the Saturn can run FHD video
Friend, how do I download these fmv animation videos for genesis, I've already looked on several sites and none of them offer them.
is this something I will be able to buy or back? looking great!
We may do a backer based thing to achieve some pipedream unreachable goals but as it stands I'm planning to fund it to completion and publish 😊
They said it couldn't be done, but I believed. One day, they will port FF7 to a potato...
32x could do it 😂
They ought to combine it with the Sega CD to get the full experience.
Great stuff. Could be great to see more games with link cable, Rock n Roll Racing for example.
Great video but far too many muricanisms and not enough English.
Errm what?
Thanks for putting this together!
Thanks for the info
And this is why the PCEngine CD was faster at using the Ram expansions, it was very fast (faster than the Sega Mega CD) spooling data from the CD, plus that RAM in the system/arcade card can be used as video RAM while theres no way around to the SegaCD/Megadrive 256kb wram, a RAM cart wouldn't help either, ....64kb of video ram....terrible system, very bad design.
cool 👍 video
Hola estoy interesado en hacer una ROM hack estilo mega games con un top de los 50 mejores juegos de megadrive, tú puedes ayudarme.
If the Sega CD had displayed many more colors in the games it would have been successful and would have compensated for the high price at the time (1991-'93). Visually, identical to the "conventional" Sega Mega Drive/Genesis.
Any updates about this?
The game works in 160x112 and not in 320x224 as you said.
That is incorrect the game runs at 320x224.
Damn this looks cool!
I see. So it sends some of the signals from the Sega CD through the 32X module and over to the genesis. That's how the CD 32X discs functioned.
If he uses the Sega CD with this, there is a good chance to boost performance. I know the Doom Ressurection game for 32X uses the Sega CD and it gets a performance boost when doing that. Also it might be possible to get the game to run through the Sega CD then you would be able to store this in CD format
The performance boost is a result of it shifting the sound to the Sega CD. Not 100% wrong. The other bit isn't feasible see FAQ.
Now I ask. WHY DIDN'T THE FMVS USE THIS??!!? Also, Coding secrets talks about how the hack works.
Just out of interest, do you know if it would be possible to play the level music through the mega-cd?
Yup! Totally possible 🙂
This is amazing work but regarding the size of the game, why can't the dev make it a 32x CD title? That should be plenty big enough for full textures, full game, full audio and full FMVs? I get that the idea of running a game like this off of the Genesis + 32x is really awesome, but a 32x + Sega CD version should be just as viable, shouldn't it?
This looks extremely impressive and is the most impressive game I've seen running at 32x. However, I still don't think that more games like this would save the 32x, people completely forget that 3D games weigh a lot more than 2D games, the Nintendo 64 suffered a lot from space limitations with the 64 MB cartridge, like the 32x with 10 MB cartridges would they have any chance?, not to mention that it was a very expensive, clunky and difficult to market add-on. The 32x never had a chance of success, we never saw its hardware potential at the time, but even if we had seen it it wouldn't have saved the 32x.
Imagine DOOM running on this thing.
OMG
Awesome. The cartridge space is really a challenge for such a game. Probally the number textures must be reduce/recicled/reutilized in several parts and stages, using palette swap method. Even so, The game whould be fragmented in Chapters (one chapter in one cartridge). Also, make it a 23X + Sega CD game whould be a possibilitty too store all the original textures on one CD, but that will reduce the number of real hardware players. Thanks for the news.
The bankruptcy combination
Sega should produce a system and just call it the Sega. Which plays all old Sega cartridge games (including Game Gear), Sega/Mega CD, Saturn and Dreamcast. All in one console. I know there are other options.
I love this game, I think all of the annual sequels really tarnished this game's legacy. Would love to see a developer tackle a port of the sequel on the Saturn . . . Yeah, as a Saturn owner I'm still bitter.
Last night I was literally just thinking "What PS1 era games could work on the 32x?" and then my news feed chucks this at me out of the blue. Have a sub.
Almost everything before 1997 (Gran Turismo, etc) could work on the $199 Neptune CD. Given a year or so, SEGA and its third party devs could've pushed that machine to its limits.
Wow I always thought the 32x was short lived and we never got to see it's full potential. This is outstanding!!